Environments: Sheep World

For the cute world of Sheep Crossing, I wanted to have everything in direct contrast to the streets at the start of the film.  A deeper space, rounded, bright and friendly world.   This should contrast nicely with the gritty pixel world of the streets and make Max feel even more out-of-place.

Much like the sheep character, this will be done in 2D to look low poly 3D. This will have a warm and inviting palette and be naturally and softly lit (no neon here). This will continue into the changes in times of day.  We may begin to push the colours as we go into the training montage (as this is increasing Max’s influence in the world).

Leave a comment